Texture [Updated 2019] Kyzer's DevTex Pack F3.2

Custom devtextures for TF2; spawn rooms, nobuild, capture zones, alts, etc.

  1. Kyzer

    Kyzer L2: Junior Member

    Messages:
    63
    Positive Ratings:
    25
  2. Kyzer

    Kyzer L2: Junior Member

    Messages:
    63
    Positive Ratings:
    25
    I finally have figured out what made a trigger texture.. tick, which I should have done sooner, but oh well. Now, all trigger / tool textures function as normal trigger textures!

    Also, due to [what seemed like] popular opinion, I have lowered the saturation on the red and blue colors.

    [​IMG] [​IMG] [​IMG]

    Read the rest of this update entry...
     
  3. Kyzer

    Kyzer L2: Junior Member

    Messages:
    63
    Positive Ratings:
    25
    I added new textures. See download overview / first thread post.

    I also added keywords / tags for the pack.
     
  4. Kyzer

    Kyzer L2: Junior Member

    Messages:
    63
    Positive Ratings:
    25
  5. CrippledDonut!

    CrippledDonut! L1: Registered

    Messages:
    41
    Positive Ratings:
    4
    I found this helpful. Sometimes I found it hard to see in hammer when all I have is a bunch of no draw textures that are all the same color. This fixed my issue and made it easier to see inside the hammer editor.
     
    • Like Like x 1
  6. Kyzer

    Kyzer L2: Junior Member

    Messages:
    63
    Positive Ratings:
    25
    Added:
    devtex/toolsnodraw_black
    devtex/toolsnodraw_transparent (SEE NOTE!)

    NOTE: nodraw_transparent LEAKS!!! Do not use it to seal a map! It's intended to be used so you can see into areas that are already sealed from the outside!


    [​IMG] [​IMG]

    Read the rest of this update entry...