Discussion in 'Team Fortress 2 Talk' started by Cerious, Jul 14, 2009.
i came bricks
I assume this is a very good thing.
Yes, this is a very good thing. It allows for custom particle explosions in payload maps, and well, just about any custom particle effects! Many map makers will appreciate this. This is awesome :woot:
Now to learn how to use the Particle Editor!
Sweet! Looks for Yellow particles...
I was just gonna email them on this issue. Now I'll be able to use my bee's!
New Update - Custom Particles
Of course I have never made a Source particle effect so my excitement is... lower. But I'm sure this is good news for at least ONE of you!
Little late on the draw there buddy...
EDIT: Thanks whoever merged the threads!
you see i'm just "smat" like that
I rarely check any forums beside mapping discussion
Just wondering if anyone has any ideas in mind...
But... can it be packaged and read from the BSP...?
i would imagine otherwise this would be kinda noobish of valve
Now if only particle effects worked for me most of the time.
You do relise now that this is a bad thing. This enables players to create there own particle effects in game. Eg. making the spy particle affect when he clocks stay on 100% of the time. You can always see the spy. Or the particle affect stickies have around them you can change it so you can see stickies through walls.
There is no way to stop this and its not classified as hacking but more exploiting AND there is no way to detect it. I think people were talking about making there own whitelists for sv_pure 1 to try and stop it.
that could have always been done even before this update.
sv_pure should fix it, and fortunately most servers use it.
No... you could do that already, and I don't see many people doing it.
This allows the addition of new custom particles, such as the snow in acegikmo's glacier; or (now it's irrelevant, as being official allowed their inclusion) Youme's custom smoke particles.
Now to make some custom snow particles for snowdrift...
You know, I sent two emails regarding this to valve and also told two friends of mine to do the same, just so they would do something about it so I can properly use the custom particles for Animus
I can help you with that if you need help
Ah, cool, because I can't use the particle editor
Post here http://forums.tf2maps.net/showthread.php?goto=newpost&t=8089 :thumbup1:
Yes before sv_pure 1 and sv_pure 2 could be used to stop alot of things from happening. But since the update they can't be used no longer and we have to create our own whitelist for sv_pure 1 which i find terrible.
We have people who know how to do all of them when sv_pure is off and now they can do alot more because valve supports custom particles.
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