Update out: Particles may now be loaded in custom maps!

Discussion in 'Team Fortress 2 Talk' started by Cerious, Jul 14, 2009.

  1. Cerious

    Cerious L7: Fancy Member

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    i came bricks
     
  2. Rasputin

    Rasputin L3: Member

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    I assume this is a very good thing.
     
  3. MungoKing

    MungoKing L3: Member

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    Yes, this is a very good thing. It allows for custom particle explosions in payload maps, and well, just about any custom particle effects! Many map makers will appreciate this. This is awesome :woot:
     
  4. NightHawK

    NightHawK L3: Member

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    Now to learn how to use the Particle Editor!
     
  5. The Political Gamer

    aa The Political Gamer

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    Sweet! Looks for Yellow particles...
     
  6. JoshuaC

    JoshuaC L7: Fancy Member

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    I was just gonna email them on this issue. Now I'll be able to use my bee's!
     
  7. zornor

    zornor L4: Comfortable Member

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    New Update - Custom Particles

    Of course I have never made a Source particle effect so my excitement is... lower. But I'm sure this is good news for at least ONE of you!
     
  8. The Political Gamer

    aa The Political Gamer

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    Last edited: Jul 14, 2009
  9. zornor

    zornor L4: Comfortable Member

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    you see i'm just "smat" like that

    I rarely check any forums beside mapping discussion :(

    Just wondering if anyone has any ideas in mind...
     
  10. Cameron:D

    Cameron:D L6: Sharp Member

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    But... can it be packaged and read from the BSP...?
     
  11. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    i would imagine otherwise this would be kinda noobish of valve
     
  12. Rikka

    Rikka L5: Dapper Member

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    Now if only particle effects worked for me most of the time.
     
  13. Aragon

    Aragon L1: Registered

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    You do relise now that this is a bad thing. This enables players to create there own particle effects in game. Eg. making the spy particle affect when he clocks stay on 100% of the time. You can always see the spy. Or the particle affect stickies have around them you can change it so you can see stickies through walls.

    There is no way to stop this and its not classified as hacking but more exploiting AND there is no way to detect it. I think people were talking about making there own whitelists for sv_pure 1 to try and stop it.
     
  14. Icarus

    aa Icarus

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    that could have always been done even before this update.

    sv_pure should fix it, and fortunately most servers use it.
     
  15. Randdalf

    aa Randdalf

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    No... you could do that already, and I don't see many people doing it.

    This allows the addition of new custom particles, such as the snow in acegikmo's glacier; or (now it's irrelevant, as being official allowed their inclusion) Youme's custom smoke particles.
     
  16. jpr

    aa jpr

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    YES!
    Now to make some custom snow particles for snowdrift...
     
  17. Fearlezz

    Fearlezz L10: Glamorous Member

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    You know, I sent two emails regarding this to valve and also told two friends of mine to do the same, just so they would do something about it so I can properly use the custom particles for Animus :p

    Edit:
    I can help you with that if you need help :)
     
    • Thanks Thanks x 2
  18. jpr

    aa jpr

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    Ah, cool, because I can't use the particle editor :D
     
  19. Fearlezz

    Fearlezz L10: Glamorous Member

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    • Thanks Thanks x 1
  20. Aragon

    Aragon L1: Registered

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    Yes before sv_pure 1 and sv_pure 2 could be used to stop alot of things from happening. But since the update they can't be used no longer and we have to create our own whitelist for sv_pure 1 which i find terrible.

    We have people who know how to do all of them when sv_pure is off and now they can do alot more because valve supports custom particles.