Unprotected spawn points.

Discussion in 'Mapping Questions & Discussion' started by spaceweasels, Dec 16, 2007.

  1. spaceweasels

    aa spaceweasels

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    First, I wanted to say, last night's game day was a lot of fun. Looking forwards to the next event. There were some really great maps.

    One thing that I did notice with a couple of the custom maps last night, was spawning in an open area. Worse yet, was the area was controlled by the other team who killed me before I could get my bearings.

    I don't like exposed spawnpoints, and it should be noted that none of the VALVe maps have exposed spawnpoints. I sure the map creators had their reasons, but I think in both cases the execution was flawed.

    Personally, I don't think it's good. I'd rather spawn in a safe place much further away than being bulldozed by the enemy before I even know what's going on.


    Comments?
     
  2. daemon

    daemon L1: Registered

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    Hi man, I agree with you, I got cornered a few times too hehehe.

    Also I didn't see resuply lockers, maybe I just couldn't find them because I was getting killed every 5 secs hehe.
     
  3. Shmitz

    aa Shmitz Old Hat

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    Personally, as a rule of thumb I always make two exits to any given spawn room. Camping a spawn room is lame, and a second exit keeps players in the game.
     
  4. Buster Charlie

    Buster Charlie Guest

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    Is camping the base exit as a sniper lame?
     
  5. Shmitz

    aa Shmitz Old Hat

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    Of course not, since players will have options inside their base, and on any well made map will have at least one other exit to try to come out from.

    As for sniper camping spawn rooms, I don't think spawn rooms should be made such that a good sniper position would have line of sight on the spawn room exit.
     
  6. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    Have I just misunderstood, or are people actually placing spawn point sin open parts of the map?

    Obviously, if I'm testing an uncomplete map and the respawn room has not been made, then a couple of spawn points will just be placed somewhere- but in such a case I wouldn't even consider having my map playtested by more than 1 or 2 players at once.
     
  7. Snipergen

    Snipergen L13: Stunning Member

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    You said it spaceweasels, if valve doesnt do it, you definaitely shouldn't.

    Or better, if valve does it, do it better :p
     
  8. JTG

    JTG L2: Junior Member

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    Ha! Yeah, that happened to me a few times too. As a red team member I spawned on top of a blue controled CP. Lasted about 2 seconds. I wonder, though, if that spawn point (and the others) was on purpose or maybe a leftover from developement.

    Where to place my spawn rooms has been an issue for me. Finding the right location so as to give the players easy access to important areas, keep the other team from being able to spawn camp and also allow both teams the opportunity to acheive their goals without making it too easy/hard to get back into the game.
     
  9. spaceweasels

    aa spaceweasels

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    That's a good point. A lot of the maps we were playing were still in beta. It might have been a left over. However, I did noticed this on two different maps and I was wondering if this was being done on more maps. As the old adage goes:

    Once is a fluke
    Twice is a coincidence
    Three times is a conspiracy