- Sep 10, 2008
- 2,245
- 1,210
Create a autoexec.cfg file in your \team fortress 2\tf\cfg\ folder and paste the following lines of code into it.
mat_picmip -10 (Ultra High Texture Quality. Low=2, Very High=-1)
mp_usehwmmodels 1 (Uses the models used in the Meet the Team videos)
mp_usehwmvcds 1 (Uses the animations that goes with HWM Models)
cl_new_impact_effects 1 (Dust, sparks, and other effects added to impact effects)
cl_burninggibs 1 (When exploded, gibs remain on fire)
mat_motion_blur_forward_enabled 1 (enables motion blur when moving around)
mat_specular 1 (enables reflections)
I should also mention this:
Go to Options -> Multiplayer and click on the Advanced tab.
Set Multiplayer Decal Limit to 4096.
This pretty much makes all bullet holes, scorch marks, and blood spatters last about 20x longer.
mat_picmip -10 is most noticeable on props, water, solder's sleeves, spy's gloves, scout's gloves
And make sure you have both mp_usehwmmodels 1 and mp_usehwmvcds 1 on.
and
Code:
mat_picmip -10
mp_usehwmmodels 1
mp_usehwmvcds 1
cl_new_impact_effects 1
cl_burninggibs 1
mat_motion_blur_forward_enabled 1
mat_specular 1
mat_picmip -10 (Ultra High Texture Quality. Low=2, Very High=-1)
mp_usehwmmodels 1 (Uses the models used in the Meet the Team videos)
mp_usehwmvcds 1 (Uses the animations that goes with HWM Models)
cl_new_impact_effects 1 (Dust, sparks, and other effects added to impact effects)
cl_burninggibs 1 (When exploded, gibs remain on fire)
mat_motion_blur_forward_enabled 1 (enables motion blur when moving around)
mat_specular 1 (enables reflections)
I should also mention this:
Go to Options -> Multiplayer and click on the Advanced tab.
Set Multiplayer Decal Limit to 4096.
This pretty much makes all bullet holes, scorch marks, and blood spatters last about 20x longer.
mat_picmip -10 is most noticeable on props, water, solder's sleeves, spy's gloves, scout's gloves

And make sure you have both mp_usehwmmodels 1 and mp_usehwmvcds 1 on.

and

Last edited: