Uh, my map can't compile.

Junbug

L1: Registered
Sep 29, 2024
1
0
-------------------------------------------------------------------------------
Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\koth_woodworks.vmf"
-------------------------------------------------------------------------------

Valve Software - vbsp.exe (Jun 25 2024)
8 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\koth_woodworks.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2242 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 11 texinfos to 9
Reduced 3 texdatas to 3 (72 bytes to 72)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\koth_woodworks.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

-------------------------------------------------------------------------------
Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\koth_woodworks"
-------------------------------------------------------------------------------

Valve Software - vvis.exe (Jun 25 2024)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\koth_woodworks.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\koth_woodworks.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\koth_woodworks.prt


-------------------------------------------------------------------------------
Command failed with return code 0x1! Scroll up and check if you have a leak or error in VBSP.

** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------


4 command(s) finished in 0 seconds