Two things: hammer entities broken, and how do i lava?

Discussion in 'Mapping Questions & Discussion' started by TheOldScalemate, Apr 13, 2014.

  1. TheOldScalemate

    TheOldScalemate L1: Registered

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    first things first:

    My hammer thinks its a funny to show all my entities as low resolution pictures of who I assume is Chacky Chan giving me a very condescending thumbs up. "Obsolete" he says, go fuck your self Chacky, your obsolete. The worst part being that it is now impossible to make maps!

    Please help me.

    Next:

    How does one make lava that people slowing sink into while melting and being set one fire once res-erected from said lava.
     
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  2. nightwatch

    aa nightwatch

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    First: http://forums.tf2maps.net/showthread.php?t=6158

    What hammer are you launching? Are you using the one in steamapps/common/team fortress 2/bin?

    Second:

    You'd probably have to play around with custom water textures to get the slow sinking. I don't have much experience with that kind of thing but I'm sure someone else here does. I believe ethe fire can be done with a point_client_command or something like that, perhaps activated by a trigger.
     
  3. TheOldScalemate

    TheOldScalemate L1: Registered

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    [​IMG]

    LOOK AT THIS SMUG ASSHOLE
     
  4. TheOldScalemate

    TheOldScalemate L1: Registered

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    Yeah, it's the one in the bin.
     
  5. henke37

    aa henke37

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    Hammer shows that icon when it doesn't recognize the entity. If all entities show that icon then it means that something is very wrong with the entity definition loading.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Tools > Options > Game Configurations. Is there anything listed in the game data files box? If not, hit "add" and find tf.fgd in the bin folder.

    Also, does the messages window that appears when you first launch Hammer mention anything going wrong.
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Real Lava would blow anything organic up. The heat of the Lava vaporizes the water in every cell of the body (or plant). This happens quick enough to create a nice little firework.
    Making people sink into the Lava just seems wrong.
     
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  8. TheOldScalemate

    TheOldScalemate L1: Registered

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    yes,

    "Invalid game "TF2Path+"\tf" found in VPROJECT envionment varible, ignoring"
     
  9. TheOldScalemate

    TheOldScalemate L1: Registered

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    What the hell are you even saying
     
  10. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Hmm, try launching it with hammer.bat, if you haven't/aren't.

    Also about the lava, Source doesn't really have a way to make a "thick" volume... I suppose you could try a trigger_push going upward to make a slow sink, but I am almost certain that would just end up with undesirable side effects (super acceleration from scout double jump probably, for one).
     
  11. TheOldScalemate

    TheOldScalemate L1: Registered

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    hammer.bat just shutsdowns as soon as i pull it up.
     
  12. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    How about parenting the player to a slowly downwards moving entity?
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    If you parent the player to something they lose all movement control, since their entity is now locked to another. If you want it to be inescapable... sure. But then you still have to deal with multiple players.
     
  14. Pocket

    aa Pocket func_croc

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    func_conveyor?
     
  15. xzzy

    aa xzzy

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    func_conveyor is solid.

    trigger_push has a "buildup" feel to it at low powers when pushing players upwards so that might be the route to explore. Toss in a trigger_gravity and maybe something can be hacked to work.

    As previously stated there will probably be a bunch of weird quirks though. If you're lucky those quirks will be fun.