- Dec 3, 2007
- 419
- 213
How do you come up with the ideas for your map designs?
Do you come up with a layout that favors gameplay, then work a theme into it? Or do you decide a visual theme or location first, then try to create a fun map within it?
I've been using the second method. Ever since Duke Nukem 3D, I've really enjoyed the idea of having deathmatches in familiar locations (like the movie theater or football field). So I try to think of some kind of location that would be fun to fight in, then I work on the layout. It sometimes limits you when you want to try something with your layout but realize it wouldn't fit the theme, but I think that's part of the fun challenge.
Do you come up with a layout that favors gameplay, then work a theme into it? Or do you decide a visual theme or location first, then try to create a fun map within it?
I've been using the second method. Ever since Duke Nukem 3D, I've really enjoyed the idea of having deathmatches in familiar locations (like the movie theater or football field). So I try to think of some kind of location that would be fun to fight in, then I work on the layout. It sometimes limits you when you want to try something with your layout but realize it wouldn't fit the theme, but I think that's part of the fun challenge.