Twine

PL Twine B8

Zacco

L2: Junior Member
Feb 28, 2021
74
12
Zacco updated Twine with a new update entry:

A12

[Overall]
-adjustments to pickup patches.

[Stage 1]
-lowered the mid red building roof on last


[Stage 2]
-made it possible to build on a rock-face in the corner of last >:)

[Stage 3]
-new route near the cart path on 1st
-blocked an OP sniper sightline on 1st
-blocked some sniper sightlines on 2nd
-fixed the cliff ramp being super steep on 2nd
-added a roll-back zone for last

Read the rest of this update entry...
 

Zacco

L2: Junior Member
Feb 28, 2021
74
12
Zacco updated Twine with a new update entry:

Twine A13

[Overall]

[Stage 1]
-new route on the first point's right side to hopefully allow blu flanks into red's defence while also just opening up the first point a bit.

[Stage 2]
-lowered red's respawn time on last by 1 second

[Stage 3]
-extended cover before first point to give red an easier time standing without getting their heads blown off

Read the rest of this update entry...
 

Zacco

L2: Junior Member
Feb 28, 2021
74
12
Zacco updated Twine with a new update entry:

one small step for the map one giant leap for me making maps in general

[Overall]
-TEXTURES, SWEET GLORIOUS TEXTURES!!!!
-pl_twine_alpha is dead, LONG LIVE PL_TWINE_ALPHA!
-lowered the time added to the round timer on some points
-brightened up around the place

[Stage 1]

[Stage 2]
-mid building at last has a smaller doorway now
-optimization (new hint brushes around the building at 1st)

[Stage 3]
-added a BIG ROCK outside of blu's first spawn
-blocked a route that allowed blu to really quickly overwhelm red in the caves just before 2nd
-new rollback zone...

Read the rest of this update entry...
 

Zacco

L2: Junior Member
Feb 28, 2021
74
12
Zacco updated Twine with a new update entry:

B3

Twine B3

[Overall]
-displacement-ified the caves!
-more texture work! -more detail work!
-fun little skybox addition (there is no plural "s", it is one addition)
-adjusted sun (maybe?)
-finished cart track

[Stage 1]

[Stage 2]
-blocked off half of one of the roofs that you can stand on just before last in an attempt to slightly nerf sniper and other classes

[Stage 3]
-lowered the red respawn time after the first point was captured
-disabled the stage 3 red spawn teleport and instead...

Read the rest of this update entry...
 

Zacco

L2: Junior Member
Feb 28, 2021
74
12
Zacco updated Twine with a new update entry:

B4

Twine B4 - The Biggest Update of All Time (Twine) Ever!

[Overall]
-fixed various displacement seams and sticky
-out bits from B3 -lots of optimization!
-lots of detailing! (mostly lighting fixes, changes, optimizations)
-ACTUALLY finished the cart track -out of bounds detailing changes
-added decals & signs! -lots of displacement work
-replaced lots of blockbullets with playerclip to maintain material specific bullet holes
-made every walkable roof a func_detail rather than a...

Read the rest of this update entry...
 

Zacco

L2: Junior Member
Feb 28, 2021
74
12
Zacco updated Twine with a new update entry:

B5

Twine B5

[Overall]
-beautified all mountain displacements
-major texturing work
-added interior wooden support beams for some buildings
-changed the skybox
-major clipping work

[Stage 1]


[Stage 2]


[Stage 3
-raised the spawn timer of red team to 7 seconds (up from 6) on the first point after blu gets half way to the point
-made health more accessible and plentiful to the blu team on B point in response to feedback

Read the rest of this update entry...
 

Zacco

L2: Junior Member
Feb 28, 2021
74
12
Zacco updated Twine with a new update entry:

B6

Twine B6

[Overall]
-adjusted fog color
-changed the skybox texture to a more fog
-appropriate texture
-minor texture work all around the map
-fixed displacements around the map
-filled the skybox with goodies
-more detail around!
-fixed a lot of snow clipping into buildings into places, but I can't fix them all!

[Stage 1]


[Stage 2]


[Stage 3]
-added a vision blocker to Blu's spawn cave.
-moved one ammo & health-kit a little and buffed a small ammo pack to a medium
-fixed cart-stuck bug...

Read the rest of this update entry...