- May 25, 2025
- 2
- 0
First thing you want to do is select the group of brushes you are converting (Propper is used for making models if you dont know)
After that you select tools
and then propper++
there should be a box with a bunch of options
under Model Path + Name replace mybrush with model name you want (i will put tut_model_propper)
for Source file directory and Material Path I will leave them as default
ignore everything else (unless you wanna texture scale then turn on generate atlas but turn off if problem occures) and then hit Build + Compile
If studiomdl has an error check the path under tools, options, build programs (mine did lmao) if you are using hammer++ a common mistake probably is targeting the x64 studiomdl.exe when you should be targeting the normal one and then recompile
after that check your tf/models folder for a propper folder and then find the folder called what you named your model
make sure it has all of these file types and your done!
if you put it in another map (im gonna use an official decompiled map from https://tf2maps.net/threads/valve-maps-decompiled.5952/) it should be in your models
HAPPY MODELING!! HOPE THIS TUT HELPED YOU GUYS!!!!
After that you select tools
and then propper++
there should be a box with a bunch of options
under Model Path + Name replace mybrush with model name you want (i will put tut_model_propper)
for Source file directory and Material Path I will leave them as default
ignore everything else (unless you wanna texture scale then turn on generate atlas but turn off if problem occures) and then hit Build + Compile
If studiomdl has an error check the path under tools, options, build programs (mine did lmao) if you are using hammer++ a common mistake probably is targeting the x64 studiomdl.exe when you should be targeting the normal one and then recompile
after that check your tf/models folder for a propper folder and then find the folder called what you named your model
make sure it has all of these file types and your done!
if you put it in another map (im gonna use an official decompiled map from https://tf2maps.net/threads/valve-maps-decompiled.5952/) it should be in your models
HAPPY MODELING!! HOPE THIS TUT HELPED YOU GUYS!!!!