[TUTORIAL] How to use Propper on Hammer++ (with pictures)

[SKELE] SkeletonDude10

L1: Registered
May 25, 2025
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First thing you want to do is select the group of brushes you are converting (Propper is used for making models if you dont know)

Screenshot 2025-05-25 161229.png



After that you select tools


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and then propper++

Screenshot 2025-05-25 161452.png


there should be a box with a bunch of options

Screenshot 2025-05-25 161726.png


under Model Path + Name replace mybrush with model name you want (i will put tut_model_propper)

for Source file directory and Material Path I will leave them as default

ignore everything else (unless you wanna texture scale then turn on generate atlas but turn off if problem occures) and then hit Build + Compile

If studiomdl has an error check the path under tools, options, build programs (mine did lmao) if you are using hammer++ a common mistake probably is targeting the x64 studiomdl.exe when you should be targeting the normal one and then recompile

after that check your tf/models folder for a propper folder and then find the folder called what you named your model


Screenshot 2025-05-25 163021.png


make sure it has all of these file types and your done!

if you put it in another map (im gonna use an official decompiled map from https://tf2maps.net/threads/valve-maps-decompiled.5952/) it should be in your models

Screenshot 2025-05-25 163544.png


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HAPPY MODELING!! HOPE THIS TUT HELPED YOU GUYS!!!!