Trigger_Push and Pipes

Discussion in 'Mapping Questions & Discussion' started by Nicknam4, Dec 8, 2011.

  1. Nicknam4

    Nicknam4 L1: Registered

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    Hello, I'd like to find out how to get Trigger_push to affect TF2 props such as pipes/stickies, hats, etc. I have checked different things in the flags, Clients, Physics Objects, Pushables, Physics Debris, none of these have worked. They DO work on the player, but not the objects in game.

    How can I get this to work? Is it possible?
     
  2. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Im pretty positive it doesnt. Although, have you turned the props in prop_physics_multiplayer? That might make the props be effected by the trigger push.

    Two things. Physics in tf2 is wonky and not that awesome, it lags bad. Also some props simply dont have a props_physics variant. Good luck.

    As for stickies and hats I dont believe it works at all.
     
  3. Nicknam4

    Nicknam4 L1: Registered

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    Thanks for the reply. I'm not particularly wanting props in the map to be affected, but pipes and stickies fired by the player to be affected, to launch them further distances. So you're saying this is not possible? Is there an alternative to Trigger_push that would have a similar effect?
     
  4. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I think point_push affects projectiles. Not sure though.
     
  6. Nicknam4

    Nicknam4 L1: Registered

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  7. Nicknam4

    Nicknam4 L1: Registered

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    How are point_push's created? I tried with a placed entity and a trigger, it doesn't seem to exist.
     
  8. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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  9. Nicknam4

    Nicknam4 L1: Registered

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  10. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    You're in luck. This is possible. There's a wind entity, I think func_wind. It effects stickies and pipes. btw stickies and pipes are NOT props, but physics objects.
     
  11. Wander

    Wander L3: Member

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    Ive managed before to make pipe bombs and stickies go slower or faster and change direction
    If I remember it right it was with trigger_vphysics_motion
     
  12. Nicknam4

    Nicknam4 L1: Registered

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    Both func_wind and trigger_vphysics_motion don't seem to exist. func_wind does appear in the dropdown but it doesn't do anything, it doesn't have any properties.
     
  13. bob+M|M+

    bob+M|M+ L6: Sharp Member

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  14. Wander

    Wander L3: Member

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    That it doesnt show up in the dropdown list doesn't mean it doesnt exist
    Just turn off smart edit and type the properties yourself

    Test: http://www.thunderized.org/tf2/vphysics_motion.vmf

    Throwing a pipe bomb in the trigger will make it stay floating in the air, so the trigger does seem to work in tf2
     
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    Last edited: Dec 9, 2011