tr_towers

TR tr_towers a2.3

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
tr_towers - towers and nukes

This is just a playground for bucking around and earning achievements.

Beware, Red owns the nuke bunker and the security tower.

The security tower is heavily guarded by turrets.



Note: I used mods in the screenshots.

Bunker:
tr_towers_a20000.jpg
tr_towers_a20001.jpg
tr_towers_a20002.jpg
tr_towers_a20003.jpg
tr_towers_a20004.jpg

Surface:
tr_towers_a20005.jpg
tr_towers_a20006.jpg


I have hidden some Easter eggs... Can you find them??
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
first!
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
THIS IS YOUR BRAIN ON tf2maps.net
 

Tumby

aa
May 12, 2013
1,087
1,196
Judging from the lighting, you either compiled with fast settings or you have a leak.
And please disable your hud and viewmodels while making screenshots.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Judging from the lighting, you either compiled with fast settings or you have a leak.
And please disable your hud and viewmodels while making screenshots.


What is the commandz for that?

is it:
sv_viewmodel 0
sv_drawhud 0
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
Judging from the lighting, you either compiled with fast settings or you have a leak.
And please disable your hud and viewmodels while making screenshots.
Judging from screen 1 with the gap in the wall i would suspect a leak.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Look I have nothing wrong with bronies.
Having an interest in any TV show cool.
But I have never understood why some bronies can't help themselves from littering a map with pony shit for no particular reason.
I mean does it add anything?
 
Last edited:

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
No, sv are server commands

sv_cheats 1
cl_drawhud 0
r_drawviewmodel 0

Thx. :)

Something like this??

//screenshot config

bind "f5" "jpeg"

bind "." "sv_cheats 1;cl_drawhud 0;r_drawviewmodel 0" //hud off

bind "," "sv_cheats 0;cl_drawhud 1;r_drawviewmodel 1" //hud on
 
Last edited by a moderator:

zahndah

professional letter
aa
Jul 4, 2015
764
647
You would want to put sv_cheats 0 after the other two commands in the //hud off bind but other than that it looks alright.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
You would want to put sv_cheats 0 after the other two commands in the //hud off bind but other than that it looks alright.

like this?

//screenshot config

bind "f5" "jpeg"

bind "." "sv_cheats 1;cl_drawhud 0;r_drawviewmodel 0" //hud off

bind "," "cl_drawhud 1;r_drawviewmodel 1;sv_cheats 0" //hud on
 

Tumby

aa
May 12, 2013
1,087
1,196
There is no real point in disabling cheats again. So here is how I do it:
bind "H" "sv_cheats 1; noclip" //why not have noclip in this too? push twice if you dont want noclip.
bind "DEL" "incrementvar cl_drawhud 0 1 1; incrementvar r_drawviewmodel 0 1 1" //push once to disable hud, push again to enable.
And then F12 for steam's screenshot function.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I'm currently working a few new things for this map.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
I don't usually like just being angry about a map
I try to provide cc
But come one have some pride in your work.
Trade and training maps don't require playtesting,
release a final fully functional version that only could require minor tweaks.
My first map was an artpass concept, granted it was shitty, but I finished it, took proper screenshots and made sure the map was sealed