tow (tug of war)_spacewar

PL tow (tug of war)_spacewar B29

Oct 6, 2008
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- fixed non-alligned doors
- removed an old trigger that caused blue players to be teleported back to an old spawn (this was leftover coding from when it was version <=16) We never caught it until now.
- fixed some clipping and displacement issues
- recpompiled the custom payload model to help with clipping ad/or shooting thru it issues

Read the rest of this update entry...
 
Oct 6, 2008
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Kill_the_Bug updated pl_spacewar with a new update entry:

Version B27 is Released

Well it's been a long time coming but here it is - the biggest change to the Tug of War (TOW) game mode in TF2 History!

And that change is was made because TOW is notorious for stalemates - well NO MORE!

This TOW gameing logic is now based on:

  • Number of points captured
  • Possession of the cart

You get points for both!

The team with the most amount of points at when the timer hits zero wins the round!

So you might not have all the cap points ant the end of the round...

Read the rest of this update entry...
 
Oct 6, 2008
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I'm aware of the disappearing payload bug in version b27 - am fixing that as I type - b28 out shortly
 
Oct 6, 2008
1,965
450
Oct 6, 2008
1,965
450