- Apr 19, 2009
- 4,460
- 1,724
http://www.riintouge.com/VIDE/
This thing is freaking amazing.
And a video showing how everything works:
http://www.youtube.com/watch?v=zkOEo0FzfV0
This thing is freaking amazing.
Hammer Splitter Editor
...allows for the changing of Hammer viewport draw distances beyond Hammer's built-in options. It also allows viewport types to easily be changed, and includes the option for the Logical (Entity Flowchart) viewport type not selectable in Hammer.
Mass VMT Editor
...a straight forward tool that allows for the quick editing of VMT files by the thousands. Options include the change of Shaders and the addition and removal of Parameters and Proxies. For any VTF file selected, a skeleton VMT will be created if one doesn't already exist.
Particle Editor
...the most complex tool VIDE has to offer. Allows for the manipulation of PCFs, including quick generation of particle manifests, verification of unique element GUIDs across multiple files, movement of systems between files, and conversion between the three most common PCF formats.
VBSP Editor
...a simple form for structured editing of VBSP files.
VMT Editor
...a simple tool for the interactive construction of VMT files.
BSP Info
...provides more interaction with Valve BSP files. The tool translates the file header into a table of human readable values and allows for the appending, extracting, prepending, and replacing of file lumps.
Entity Lump Editor
...a recreation of Entspy with an improved filter and ability to import from BSP, LMP, and VMF and export as LMP and VMF.
Pakfile Lump Editor
...a recreation of Pakrat with a few improved features, such as more reliable scanning of a wider variety of content, more control over what is scanned for, the editing of ASCII text files from the Pak, extracting the Pak as an uncompressed ZIP, and showing more statistics about the contents of the Pak.
And a video showing how everything works:
http://www.youtube.com/watch?v=zkOEo0FzfV0