Three things I need to know for my halloween map.

Dupiter

L1: Registered
Jun 28, 2019
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First thing first, I'm making a Halloween map called cp_torment_town_event and just wanted to know what entities I needed to make the map work (It's got spells in it).

Second, I wanted to make a VO of merasmus speaking, like in sd_doomsday_event. How would this work?

Third, How would I make the spells found in koth_lakeside_event. (Also, how would I create a custom spell, like for example, everyone is sent into a giant endless pit, or red/blue team is turned into ghosts until the spell ends.)
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
This topic is pretty wide, so i'm just going to say basics of it and let you learn and dig more yourself. To get spells working, you need tf_logic_holiday, which you give name like halloweeny, and then you need to have logic_auto in your map, where you enter to the outputs OnMapSpawn halloweeny HalloweenSetUsingSpells 1 so they work correctly.

VO of merasmus and other things can be done with levelname_level_sounds.txt file, that is placed into maps directory. To find it, you need to dig the vpk's and find it there. Program like GCFScape will do the trick. Decompiled vmf files are great source of information https://tf2maps.net/threads/valve-maps-decompiled.5952/

"Spells" in lakeside, you propably mean the magic wheel, that is entity wheel_of_doom. To get that working properly, theres other things to be added too so dig into decompiled lakeside_event map to find out more.
 

Dupiter

L1: Registered
Jun 28, 2019
11
0
I've looked through the VPKs (Yes, tf_misc_dir) and it's not there. All I can find is sd_doomsday_event.nav and mvm_level_sounds when I search. But, as for the other stuff, thanks!
 

Dupiter

L1: Registered
Jun 28, 2019
11
0
Not there :

upload_2019-7-3_13-52-46.png