These doors in maps:

Discussion in 'Mapping Questions & Discussion' started by StickZer0, Nov 15, 2010.

  1. StickZer0

    aa StickZer0 💙💙💃💙💙

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    [​IMG]

    WHAT IS THEIR POINT?

    [​IMG]

    It's shut at the beginning of the match, and once one person opens it, it stays open for the rest of the game until the map is restarted. There seems to be no logical reasoning behind them, other than to annoy me to no end.

    Here's a pic of the gorge door as you probably normally see it:

    [​IMG]


    So does anyone have any good reasons as to why it's there? Just something I've wanted to vent on for a while :s
     
  2. matou

    matou L2: Junior Member

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    Probably just for looks
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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    The doors are closed until someone uses them. On Gorge, on Red, if you only use one door but the other one opens, you know a spy went through.

    It's just a neat effect. Doors don't need to close.
     
  4. honeymustard

    honeymustard L9: Fashionable Member

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  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    maybe an optimisation thing? I don't get it in Coldfront but that door in Gorge isn't used much until the first point is capped, but still they don't want it to be locked.
     
  6. Mr.Late

    Mr.Late L7: Fancy Member

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    Doesn't work for optimisation if the door never closes.
     
  7. Icarus

    aa Icarus

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    Ockham's Razor

    I did it just to annoy you
     
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  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    it's a little detail, the defenders running to the frontline, etc.
     
  9. Icarus

    aa Icarus

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    Seriously though, my line of thought:

    The door was originally supposed to start open, but simply rotating the prop would leave the wheels not aligned with the rails. Setting the initial animation as open tends to be unreliable from experience, so I had it open with an input to SetAnimation.

    Then I thought, a little more interaction in a map never hurts anyone, so I made a trigger to send the input instead of using logic_auto.
     
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  10. StickZer0

    aa StickZer0 💙💙💃💙💙

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  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    *makes note to put lots of once-opening doors in maps*
     
  12. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Now that sounds like a shenanigans map idea.
     
  13. Prestige

    aa Prestige im not gay anymore

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    I love seeing the door closed when rolling out on coldfront. I dunno.
     
  14. tovilovan

    tovilovan L6: Sharp Member

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    It could actually have a gameplay value when considering targe demo rollouts, to stop their pipe bombs used for jumping. Just a thought.
     
  15. Arnold

    Arnold L6: Sharp Member

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    You people are easily annoyed
     
  16. Lancey

    aa Lancey Currently On: ?????

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    cp_doors_that_open_once
     
  17. StickZer0

    aa StickZer0 💙💙💃💙💙

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  18. tyler

    aa tyler snail prince, master of a ruined tower

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    arena_doors_that_open_once

    wait a minute
     
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  19. Draco18s

    Draco18s L9: Fashionable Member

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    You just KNOW you'd have to throw in a few doors that open, then close, then never open again just for (evil developer) laughs.
     
  20. C00Kies

    C00Kies L3: Member

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    That would be funny... sick... but funny