The Worst Possible Thing Ever

Discussion in 'Mapping Questions & Discussion' started by Pooluke41, Mar 13, 2010.

  1. Pooluke41

    Pooluke41 L5: Dapper Member

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    A map that Is too small or Too big in height, It happened to me but has it happened to you?
     
  2. The Political Gamer

    aa The Political Gamer

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    Player/sentries models are good for testing scale in hammer. Also use heavy when walking around your map. They give you a good idea of walk times.
     
  3. Leminnes

    aa Leminnes

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    This is funny, because my first two maps were extremely underscaled. I discovered that my main problem is that I was relying on using grid paper to plan it out. I figured out that just drawing out the relative plan and then building it around that with proper dimensions and sizes being very loose with the plan turned out best. I honestly think it's a very individual process, though. This might've worked for me, but might not work for others.
     
  4. Cynick

    Cynick L4: Comfortable Member

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    My maps are always too small on the X/Y (flat) plane, but the cliffs and such are overscaled (too high)
     
  5. Mick-a-nator

    aa Mick-a-nator

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    haha, exact same problem for me.
    I am getting better tho :thumbup:
     
  6. OlafK

    OlafK L2: Junior Member

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    My maps are too big and too flat :O
     
  7. Engineer

    aa Engineer

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    My maps are usually too small and tight. :bored:
     
  8. Nutomic

    Nutomic L11: Posh Member

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    I had to copmletely rebuild the first version of my map, because it was almost two times as big as it should D:
     
  9. Crash

    aa Crash func_nerd

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    Same here. I laid out the base of it once, realized it was too big, made it again and got it far along before testing. Then I realized it was still waaay too big and re-made the map entirely.

    Good practice, though.
     
  10. Steff0o

    Steff0o L6: Sharp Member

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    I used to draw my map on paper, but following the exact dimensions made my maps really tiny, since then i always draw on paper and follow the rough lines in hammer. :p