Discussion in 'Mapping Questions & Discussion' started by Pooluke41, Mar 13, 2010.
A map that Is too small or Too big in height, It happened to me but has it happened to you?
Player/sentries models are good for testing scale in hammer. Also use heavy when walking around your map. They give you a good idea of walk times.
This is funny, because my first two maps were extremely underscaled. I discovered that my main problem is that I was relying on using grid paper to plan it out. I figured out that just drawing out the relative plan and then building it around that with proper dimensions and sizes being very loose with the plan turned out best. I honestly think it's a very individual process, though. This might've worked for me, but might not work for others.
My maps are always too small on the X/Y (flat) plane, but the cliffs and such are overscaled (too high)
haha, exact same problem for me.
I am getting better tho :thumbup:
My maps are too big and too flat :O
My maps are usually too small and tight. :bored:
I had to copmletely rebuild the first version of my map, because it was almost two times as big as it should D:
Same here. I laid out the base of it once, realized it was too big, made it again and got it far along before testing. Then I realized it was still waaay too big and re-made the map entirely.
Good practice, though.
I used to draw my map on paper, but following the exact dimensions made my maps really tiny, since then i always draw on paper and follow the rough lines in hammer.
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