***The Unofficial detailing mini-contest voting thread***

Discussion in 'Contests' started by The Political Gamer, May 31, 2010.

?

Who's is the best?

Poll closed Jun 3, 2010.
  1. detail_tangent1

    15.6%
  2. detail_tangent2

    15.6%
  3. detail_obso1337

    2.2%
  4. detail_midget31394

    8.9%
  5. detail_engineer

    2.2%
  6. detail_prestige

    0 vote(s)
    0.0%
  7. detail_aboojumsnark

    51.1%
  8. detail_penguin

    4.4%
Thread Status:
Not open for further replies.
  1. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Voting rules!
    • Votes are public, don't vote for yourself!
    • 3 days to vote!
    • Please don't vote on screenshots alone. Have a look through the areas!

    Map Pack:
    http://dl.dropbox.com/u/629787/Mappack.zip


    Contest entires:

    tangent
    detail_tangent1.bsp
    dl:http://dl.dropbox.com/u/3609133/detail_tangent1.bsp
    [​IMG]

    detail_tangent2.bsp
    dl:http://dl.dropbox.com/u/3609133/detail_tangent2.bsp
    [​IMG]
    http://img405.imageshack.us/img405/2047/detailtangent20003.jpg


    obso1337
    detail_obso1337.bsp
    Download link: http://dl.dropbox.com/u/1755771/detail_obso1337/detail_obso1337.bsp
    [​IMG]

    midget31394
    detail_midget31394.bsp
    bsp download
    [​IMG]

    Engineer
    detail_engineer.bsp
    Download: link
    [​IMG]

    ThePrestige
    Name: detail_prestige
    Download link:detail_prestige
    [​IMG]

    A Boojum Snark
    detail_aboojumsnark.bsp
    http://dl.dropbox.com/u/98931/maps/detail_aboojumsnark.zip
    [​IMG]
    Others: 02 03 04 05

    Penguin
    name: detail_penguin
    http://dl.dropbox.com/u/1628737/detail_penguin.bsp
    [​IMG]
     
    Last edited: Jun 1, 2010
  2. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Definatly between tangent and boojum. Too hard to decide. Il ruminate, and decide tomorow :D
     
  3. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

    Messages:
    772
    Positive Ratings:
    733
    Just downloaded all of them now, when I get home from work tomorrow I'll make a run through on them all. =)
     
  4. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    393
    Boojum I like the concept :)
     
  5. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    I just realized: For Tangent, the way that you made the poll, it actually gives him a smaller chance of winning since he has 2 entries. You should add all the votes gotten for both of his entries together...
     
  6. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
    I think that would be unfair on the other contestants who only made one entry.

    Tangent knew that making two entries would spread his chances, and should be voted accordingly like that.
     
  7. Icarus

    aa Icarus

    Messages:
    2,246
    Positive Ratings:
    1,182
    That didn't stop me from winning both 1st and 3rd last contest :p
     
  8. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
    Booj: I loved it, all the secret stuff within a "normal" lighthouse, really effective use of the area provided, awesome spytech. Seemed a bit TOO lonely though, the skybox was fairly bland. Greeaat work :)

    Engineer: Nice little composition going on, I liked how it integrated with the cliff, and the little metal red door suggesting something more sinister. The style seemed a bit too perfect though, and made me uneasy, and the viaduct windows looked a little odd. I wasn't sure why there was a huge blue poster on the wall though.

    Midget: Silly dev textures >.< First off, need a cubemap around here! Geometry is somewhat interesting, feels very Death Star, I liked the drill on the bottom which seemed to be going downwards, but I feel you could have drawn more attention to it. It's lit rather poorly so you can't see what's going on at all, and you need more focus to specific areas.

    Obso1337:It was fairly nice, you captured the gorge style quite well, nothing seemed to stand out to me though. I feel you could have done more with the water, that's probably the part that lets this entry down most.

    Penguin: Didn't seem to be very much going on, just a lot of tents and blocks put together, and the sun wasn't even in the skybox. Displacement work wasn't bad, I liked how the bumpier areas had a different alpha blend on them to the flat areas. Maybe in a larger map situation it would look good, but how it is right now isn't that striking.

    Prestige: Your brush skills could do with some work, and keep in mind that TF2 has quite angular geometry - meaning your circular forts seem fairly out of place. I liked how the floor appeared to have been chipped in places, with the concrete coming off - it seemed a nice detail. The inside pathways also intrigued me, with the shaded rooms giving a nice but subtle contrast from the bright outside. There were a few custom models which you forgot to pack into the BSP, and I also ran around with mat_leafvis 1 on and saw quite a lot of unnescessary leafs. Search for func_details and how to use them when mapping :)

    Tangent1: It's definitely detailed, i'll give you that, heh. It seems almost TOO packed with detail though, and it goes against the minimalistic design of TF2. I'm quite impressed though, but it's too hard to find a good point to focus on. There's too much going on, my eyes are drawn in all directions. Nice touch with the sprite overlayed on the sun though.

    Tangent2: Ow, why the huge reflective glass? Again, it feels like too much is going on, I get confused. None of the props are out of place per se, but I don't feel like I want to know why they're there either. Also it's ridiculously cramped. Feels quite like junction.
     
    • Thanks Thanks x 1
  9. Owlruler

    Owlruler L12: Fabulous Member

    Messages:
    964
    Positive Ratings:
    271
    • Thanks Thanks x 2
    Last edited: Jun 1, 2010
  10. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    372
    The poster is there because this is the blu side of the map.
    The red on the door only means which way is the red base. I should have made it a bit different.
     
  11. Languid

    Languid L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    232

    Yeah, I definitely went crazy with the detailing. Don't worry, the 5cp version will be toned down a bit. As for the glass, I'll need to ask Spud about how he got it looking so good in Haarp (the main inspiration for this detail piece)
     
  12. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

    Messages:
    944
    Positive Ratings:
    564
  13. Okrag

    aa Okrag Wall Staples

    Messages:
    1,029
    Positive Ratings:
    640
  14. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,993
    Positive Ratings:
    1,237
    As I said earlier, this was never intended for entry in this contest. It's a spawn(camp) for my collab map with func_door. I don't believe that a spawnroom should be too visually insane, especially in the Egypt theme.
     
  15. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

    Messages:
    772
    Positive Ratings:
    733
    Well.. I went through every map and wrote out a good paragraph for each one on what I thought to help everyone out. But then my damn parents thought it would be great to shut the breaker off to my room without telling me to do some wiring... Ffffffffffffffffffff

    So I don't feel like writing all of them again and it happened right as I clicked Go Advanced to post it all in... which pissed me off the most. So I will just vote now.. Sry :(


    Tangent1 I believe was the best, boojum in second. Just for the fact that boojums was unique, but no where NEAR as detailed as Tangents first entry. IMO putting a building on a rock above the clouds does not add enough detail to compensate for what little there was in the actual building.
     
    • Thanks Thanks x 1
    Last edited: Jun 1, 2010
  16. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

    Messages:
    772
    Positive Ratings:
    733
    I see 13 replies and 40 votes. I would like to have the people who voted maybe discuss why they voted for who they did. I think it would help the other who you didn't vote for what they might have been missing. =) Just my $.02 though.
     
Thread Status:
Not open for further replies.