'The System Cannot Find The File Specified'

SosenkaZPolski

L1: Registered
Feb 13, 2022
15
2
Hi, Im new to mapping, and have a couple of issues. Im currently creating a mvm/payload map, but I cant compile anymore. Anyone know how to fix this? I used interloopers.net but I still cant figure out, whats wrong. Heres a copy of the log.

Note: There are 2/3 custom props in the map, dont know if they'll load. Still confused about hammer


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.vmf"

Valve Software - vbsp.exe (Oct 2 2021)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/railtracknosky/coalmines/blendgroundtograss_coalmines2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-391.6 1024.0 -121.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 423:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-123.9 1050.4 -121.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 423:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-329.9 1054.8 -12.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 423:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (119.8 -844.7 -163.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 24373:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (119.8 -844.7 -163.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 24373:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (132.4 -1165.0 -156.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 24447:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (132.4 -1165.0 -156.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 24447:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-111.0 1074.4 231.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 423:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 2 has bad geometry near -657.00 1766.00 41.07
Can't compile displacement physics, exiting. Texture is COALMINES/DIRTGROUND003


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky"

Valve Software - vvis.exe (Oct 2 2021)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky"

Valve Software - vrad.exe SSE (Oct 2 2021)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\RailTrackNoSky.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\RailTrackNoSky.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."


Interloopers found this issue(s)

1.

findportalside: couldn't find a good match for which brush to assign to a portal near (-111.0 1074.4 231.0)​


2.

displacement 2 has bad geometry near -657.00 1766.00 41.07 can't compile displacement physics, exiting. texture is coalmines/dirtground003​

 

Attachments

  • RailTrackNoSky.vmf
    1,010.3 KB · Views: 100
D

Deleted member 27649

That barrel-shaped brush mass on the hole should be func_detail.
 
D

Deleted member 27649

Ctrl + T is the default shortcut for brush entities. Select the func_detail class if it isn't already on the window.
 
D

Deleted member 27649

Yes. func_detail makes the brush not cut visibility. Poor compiler was struggling trying to determine that from those brushes before. It should be compiling now.
 

SosenkaZPolski

L1: Registered
Feb 13, 2022
15
2
When I click 'Run Map' it gives me this popup after a couple of seconds. When I click yes it loads me into the game, but doesnt open the map. Is that normal?
 

Attachments

  • 1644771439024.png
    1644771439024.png
    15.8 KB · Views: 79

Cyberen

L3: Member
Mar 30, 2021
143
30
You have a leak in your map. Load the pointfile and see where the leak occurs to seal the map. Watch Tophattwaffle's tutorials on Hammer.
Try verifying integrity of game files in Steam before re-opening Hammer.
 

SosenkaZPolski

L1: Registered
Feb 13, 2022
15
2
No pointfile was generated however. Is there anyway I can generate it myself?

Edit: Nevermind, it generated itself after I run the map again
 

SosenkaZPolski

L1: Registered
Feb 13, 2022
15
2
I loaded the point file, and this line here appeared. It starts in the rock and ends underneath the skybox (placed there so there would be no void). What does this mean?
 

Attachments

  • 1644832077839.png
    1644832077839.png
    845 KB · Views: 132
  • 1644832124131.png
    1644832124131.png
    376.8 KB · Views: 76
  • 1644832146498.png
    1644832146498.png
    229.3 KB · Views: 87

Cyberen

L3: Member
Mar 30, 2021
143
30
Either that floor is a displacement or you aren't aligning the skybox brushes right so they're seamless. At least we know it thinks there's a leak.