the rock

Noggin

L5: Dapper Member
Nov 17, 2007
226
48
What are you putting in the vmt to make it shiny?


Well i was experimenting with textures/height maps and vmt files.
Your sign/plaques were a good starting point as they had bevelled edges and recessed engraving. So I recreated the plaque, created a height map, used Crazy bump to generate the normal and changed the VMT accordingly.

You have to play around with a bit to get shiny-but-not-reflective, id still like to get it more metallic than plasticy.

The code below needs $ signs before the var name (the editor keeps stripping them)
Code:
"LightmappedGeneric"
{
	"baseTexture" "rock2/decal_rock2_red_team3"
	"bumpmap" "rock2/decal_rock2_red_team_normal2"
	"envmap" "env_cubemap"
	"envmapcontrast" 0.1
	"envmapsaturation" 0.1
	"envmaptint" "[ .50 .50 .50]"
	"%keywords" "tf"
}
 
Last edited:

Sacrifist

L3: Member
Nov 21, 2007
130
7
Are those that are seeing this map as being to dark using a CRT monitor by chance or perhaps a smaller lcd? This map is not dark at all on my 24 inch or 20 inch lcds. Just curious as alot of guys that think the lighting isnt dark at all seem to be on bigger monitors.