- Feb 15, 2008
- 112
- 9
I just wantwed to make this post, cause there always seem to people asking how to increase fps and decrease compile times.
I just have an example of good an bad using only func_detail
Before:
After:
After func_detail-ing all of the 'details' the number of numportals went down from 6217 to 178.
Thats over a 34x time decrease, imagine the gains.
Main improvement is the compile time as this is exponential (or similar). The later was a matter of second whereas the first would be at least 20hrs (I did not leave it fully only enough to work out the number of portals).
This was a single room (with approx 600 brushes), so just imagine the gains over a whole map!
I just have an example of good an bad using only func_detail
Before:
After:
After func_detail-ing all of the 'details' the number of numportals went down from 6217 to 178.
Thats over a 34x time decrease, imagine the gains.
Main improvement is the compile time as this is exponential (or similar). The later was a matter of second whereas the first would be at least 20hrs (I did not leave it fully only enough to work out the number of portals).
This was a single room (with approx 600 brushes), so just imagine the gains over a whole map!