Hello
I am quite new at this bit but I am enjoying making maps very much. I have made a couple of maps based on what I want the gameplay to be, but I am noticing now that all good maps have literally a whole other world that exists beyond the areas that players can access.
Can anyone suggest how to make these areas? I mean both technically and aesthetically.
Technically: should I just use brushes and props? Are there any better ways to make these features that are less computationally intensive? How do I optimize them?
Aesthetically: this one I think I can handle on my own, but any tips are welcome.
Thanks
I am quite new at this bit but I am enjoying making maps very much. I have made a couple of maps based on what I want the gameplay to be, but I am noticing now that all good maps have literally a whole other world that exists beyond the areas that players can access.
Can anyone suggest how to make these areas? I mean both technically and aesthetically.
Technically: should I just use brushes and props? Are there any better ways to make these features that are less computationally intensive? How do I optimize them?
Aesthetically: this one I think I can handle on my own, but any tips are welcome.
Thanks