WIP, sorry This isn't that big yet, but I'm gonna slowly add stuff here until it's a gigantic list that don't get no bigger. Reserved two posts below just in case I run outta space too, that's how big I wanna do this thing. Firstly, I wanna suggest if you're trying to make your first test map, use this guide instead. This is for singular things, rather than a whole basic map. Contents 1. The Toolbar 2. Rotating Solids - Precise Rotating - Manual Rotating 3. Rotating Textures 4. The Vertex Tool ("Making Funky Brush Shapes") 1. The Toolbar There's a lot of stuff on this toolbar here, and a lot of it isn't even needed, or is made useless by other features of hammer (ie #15) 2. Rotating Solids There're currently two ways to rotate solids. For the purpose of this, I'll refer to them as precise and manual. Precise Rotating So you made some respawn room or something, or anything like that. You plant down your info_player_teamspawn (spawns players!).. But it faces the wrong way. Select what you're gonna be rotating, then hit ctrl+m up in this thing. Then, this magical window pops up. This is in degrees, so naturally we wanna put in 90. I'll go over the Scale and Move options later. Taadaaaaa! Looks like it rotated properly to me. Now, when you spawn you're facing the exit door. Alternatively, you can hit alt+enter after selecting what you want, then go to the angles box. It should by default have 0 0 0 in it. The first number is rotation on the X axis, the second the Y axis and the third the Z axis. You could change the second number to 90 and it would have the same effect. Manual Rotating Firstly, select what you want to rotate. For this example, we're gonna use a crate prop; because that's a perfect example of what you'd use this for (it makes it look more natural than being at a perfect angle). Click the box around what you're rotating (this works fine for brushes too, and many other things I'll just say), and the 8 boxes should change to 4 circles. Select any of the little circles, and drag them about. It'll rotate it like magic. Let go when you're done. 3. Rotating Textures ~FYI~ This isn't for rotating decals. If you wish to rotate decals, use the methods in Section 2. Someone came in chat earlier (can't for the life of me remember their name) and asked how to swivvel up these textures. Firstly, you wanna select your brush (although this isn't too necessary, so long as you select the face you wanna rotate once you have the face edit sheet [the crazy colour box window] open). So hit the crazy colour box [open the face edit sheet] Then you should have something like this: Change the 0 to a 90, or whatever number you want (this is nice for making slanted computer walls and stuff around stairs and etc. too) As with in the previous section, it's in degrees. 90 is a quarter turn, 180 flips it around half a full turn, and 360 returns it to where it started. Decimals and random numbers like 69 will work a-okay here too. You might have to slap enter too or click off, but after that, your face should be rotated properly like so: 4. The Vertex Tool ("Making Funky Brush Shapes") This has came in handy plenty of times for me. If you want something to be a little less square - maybe you got some ledge where you want the outsides to be a little more inward so there's less weight to be held - then you wanna be using the vertex tool. Select your brush, and get ready for it.. Select the vertex tool! Now we've got some cool things to click. The whites one are seperate corners, the yellow ones move their neighbored corners while still keeping the distance between them the same. Move 'em here and there, make whatever the fudge shape you wanna make with them. I don't care. Just don't make a penis or something dumb like that. ~FYI~ If you slap two corners together, it'll ask you if you wanna merge 'em. That's pretty useful if you wanna make quick wedges (sadly not the food type). As soon as you're bored of making penis shaped brushes and stuff (even though you'd need a couple cuboid brushes to do that, or you'd have to merge down the corners of a cylinder or something, anyway..) then you click off, and taadaa, should be done just like that. You didn't even need to shout an adult, congrats.