TF2Maps.net Major Mapping Contest #10: Tale of Two Skillsets Phase 2 - UPLOAD THREAD

Discussion in 'Contests' started by Fr0Z3nR, May 4, 2014.

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  1. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    TF2Maps.net Major Mapping Contest #10
    A tale of two skillsets


    Times almost up for Part 2 of the 2 Skill Set contest! Hopefully your artistic skills have been on the top of their game! Before uploading your submissions, please make sure that you have followed all of the Part 2 Rules:

    • You must choose and detail one of the layouts entered in the previous phase.
    • You are allowed to detail your own layout!
    • You are allowed to detail someone else’s layout, even if you entered the first stage!
    • You are allowed to enter the second stage even if you did not enter the first.
    • More than one person can detail the same layout, though one of them will need to change the map’s name.
    • The layout of the map must remain fundamentally the same. If you think that you’ve made too drastic of a change, you probably did.
    • The map must be optimized to the point where it can be released to the public (That is, Fade Distances, Hints, Areaportals, etc)
    • You are allowed a maximum of 2 entries per author
    • However, one author cannot win twice in the same stage.
    • Custom content is allowed.
    • All custom content must be publicly released before the contest deadline. Unless it is made solely by you, then you do not have to release it. If someone else makes it for you, the assets will need to be released publicly within 1 month before the end of the second phase.
    • No collaborations.
    • Too much custom content from one person counts as a collaboration. (That is, if you ask someone to make a lot of models for you, even though they get publically released, this is when the rule kicks in. You can make all the content yourself though and it won't. We don't expect this to be a big deal.)
    • Your map will need to be submitted into the contest entries subforum.
    • Your map must have a unique name. Failure to have a unique name will result in disqualification. As such, if you are detailing someone else’s layout, you must change the map name.
    For the second phase submission, please include a .bsp of your map, a screenshot of the finished map version (without character models or HUD elements), and the name of the author who’s layout you detailed.

    You'll use the following format for submission:
    The Layout Map Name would be the original submission to the layout phase.
    The Detailed Map name is what you have named the map.

    Upload closes at 4PM EST on Sunday, May 11th
     
    Last edited: May 4, 2014
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Last edited: May 7, 2014
  3. Bereth

    Bereth L3: Member

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    Author: Bereth
    Base Map: koth_prescott_a6
    Entry Map: koth_petrichor_a1
    Base Author: ScorpioUprising
    Screenshots: http://imgur.com/a/MSEtb
    BSP Download: BZ2
    VMF Download: VMF

    [​IMG]
     
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    Last edited: May 7, 2014
  4. takabuschik

    aa takabuschik

    Messages:
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    Author: Takabuschik
    Base Map: cp_bridges_a5b
    Entry Map: cp_bridges_b2
    Base Author: Takabuschik
    Selected screenshot:

    [​IMG]

    more screenshots here
    .bsp download here
    .vmf download here (<--- for who is this intended?)
     
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  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Author: Aly
    Base Map: cp_lasseter_a7
    Entry Map: cp_shiro_b1
    Base Author: Bakscratch
    Screenshot:
    BSP Download: BZ2
    VMF Download: VMF (Download the japanese pack yourself)

    [​IMG]
     
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    Last edited: May 11, 2014
  6. Fantasma

    aa Fantasma

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    Author: Fantasmos
    Base map: koth_point
    Entry map koth_swampwater
    base author: Captain Clam

    I MIGHT update this before the contest is over, right now there is 0 optimization.

    Bsp File
    Vmf file Vmf file

    [​IMG]
     
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  7. TheoF114

    TheoF114 L1: Registered

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  8. TMP

    aa TMP Abuser of Site Rules

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  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Mappers, you have 13 hours starting from the time of this post to fix any issues in your map that you may have done due to time constraints.

    The common ones were: Missing Models, Missing cubemaps, Missing Textures.

    I've PM'd some of you specifically with the issues that I found.

    Please PM me with your fixes!
     
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    Last edited: May 11, 2014
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