- Feb 20, 2008
- 1,059
- 219
So...been hearing a large number of people complaining about the tf2 theme, so...it seems like it could be helpful to have some guidelines set up on just what this theme is. Mostly to slow the tide of massive hate for anyone doing something different, but also because its always nice to have a set of standards.
So, basically just post what you think defines the tf2 style; namely texturing, map structure itself, timeframe, and custom props, though the more info, the better.
Try to avoid openly criticizing specific maps though.
As a bit of initial input, heres my take:
As long as the map doesn't allow things like the other team in your spawn room, and doesn't have photo-realistic textures, im fine with it. Space is fine, winter is fine, even portals is fine. Obviously I really don't care much as long as the map is there gameplaywise. (Though admittedly, im getting a little tired of the whole desert thing)
So, basically just post what you think defines the tf2 style; namely texturing, map structure itself, timeframe, and custom props, though the more info, the better.
Try to avoid openly criticizing specific maps though.
As a bit of initial input, heres my take:
As long as the map doesn't allow things like the other team in your spawn room, and doesn't have photo-realistic textures, im fine with it. Space is fine, winter is fine, even portals is fine. Obviously I really don't care much as long as the map is there gameplaywise. (Though admittedly, im getting a little tired of the whole desert thing)