Hi!
Sorry if this has an obvious solution, but I've done a lot of searching and still cant find any mention of this!
Basicly, when I use certain textures - usually the 'wood' or 'metal' ones, (although in this case, the brick wall) in a map, when i bring up the change weapon menu in-game, the lightmaps seem to dissapear!
Example:
Without the weapon HUD overlay - looking fine...
(NOTE: The black spaces are blocked in with a brush - and not just free space...)
Then with the weapon HUD overlay... ARGH! The wall's lightmaps are gone!
This keeps bringing my mapping to a complete halt as I then spend ages looking for a texture that doesn't lose its lightmap!
Am I missing something here, like an entity that defines how to lightmap properly or something, or something else entirely?
Thanks in advance!
Sorry if this has an obvious solution, but I've done a lot of searching and still cant find any mention of this!
Basicly, when I use certain textures - usually the 'wood' or 'metal' ones, (although in this case, the brick wall) in a map, when i bring up the change weapon menu in-game, the lightmaps seem to dissapear!
Example:
Without the weapon HUD overlay - looking fine...
(NOTE: The black spaces are blocked in with a brush - and not just free space...)

Then with the weapon HUD overlay... ARGH! The wall's lightmaps are gone!

This keeps bringing my mapping to a complete halt as I then spend ages looking for a texture that doesn't lose its lightmap!
Am I missing something here, like an entity that defines how to lightmap properly or something, or something else entirely?
Thanks in advance!