Hi! Sorry if this has an obvious solution, but I've done a lot of searching and still cant find any mention of this! Basicly, when I use certain textures - usually the 'wood' or 'metal' ones, (although in this case, the brick wall) in a map, when i bring up the change weapon menu in-game, the lightmaps seem to dissapear! Example: Without the weapon HUD overlay - looking fine... (NOTE: The black spaces are blocked in with a brush - and not just free space...) Then with the weapon HUD overlay... ARGH! The wall's lightmaps are gone! This keeps bringing my mapping to a complete halt as I then spend ages looking for a texture that doesn't lose its lightmap! Am I missing something here, like an entity that defines how to lightmap properly or something, or something else entirely? Thanks in advance!