Hey, i just saw that Temper was picked up for an Imp(?) yesterday. Thanks for that. I want to address some feedback personally.
About the size of the map and the fast time to CP: As i said before, this map was my first experiment with TF2 mapping and i built it for a LAN party with a maximum of 6 people on each team. I know about the gameplay weaknesses when you get more players than that, and i know about the fast times to reach anything in this map. I don't say your critique isn't justified, and i'm thankful for your thoughts on this map, but i decided against "salvaging" what i had for more players and try my hand on new projects, leaving this as a tf2 learning ground for me.
About the overdetailing: My comment to this will be pretty close to the first one. I know that the level of detail is probably a bit high for TF2 standards, but as i wanted to learn as much as possible about detailing in Source, try out as many tutorials as i could consume. Combine that with the small size of the map, and you get a lot of detail in a lot of weird places.
So in conclusion: I am very thankful that you tested my map and i agree on your thoughts about both size and overdetailing, but i'm not going to fix those on my learning ground which has the special task to be small, action packed and frenzied for about 12 players. Rather than try to fix the gameplay problems this map has, i'd rather work on new projects which were initially concepted for filling servers
I'll have a look into the visual errors though and fix them as much as possible.
About the size of the map and the fast time to CP: As i said before, this map was my first experiment with TF2 mapping and i built it for a LAN party with a maximum of 6 people on each team. I know about the gameplay weaknesses when you get more players than that, and i know about the fast times to reach anything in this map. I don't say your critique isn't justified, and i'm thankful for your thoughts on this map, but i decided against "salvaging" what i had for more players and try my hand on new projects, leaving this as a tf2 learning ground for me.
About the overdetailing: My comment to this will be pretty close to the first one. I know that the level of detail is probably a bit high for TF2 standards, but as i wanted to learn as much as possible about detailing in Source, try out as many tutorials as i could consume. Combine that with the small size of the map, and you get a lot of detail in a lot of weird places.
So in conclusion: I am very thankful that you tested my map and i agree on your thoughts about both size and overdetailing, but i'm not going to fix those on my learning ground which has the special task to be small, action packed and frenzied for about 12 players. Rather than try to fix the gameplay problems this map has, i'd rather work on new projects which were initially concepted for filling servers
I'll have a look into the visual errors though and fix them as much as possible.
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