D
Digaag Wa Riz
Hello all, I have a problem and a question.
I want to use a mobile teleporter (and they can be parented to dynamic entities) that is parented to a flag. The flag is the same as the regular capture-the-flag flag and the entrance stays in one place. The problem I have is that when someone is holding the flag and someone else uses the teleporter, the teleported player's view is tilted in the direction the teleporter exit was facing. This screws with movement as well.
What I want to know is how can I correct the tilted camera angle?
I don't know if I can use AddOutput to reorient the teleporter exit so that it stays facing directly upward constantly or there is some other way to fix the player's view.
Note: Please give me something other than: "This is a stupid idea; just get rid of it". I'd really like to make this work.
I want to use a mobile teleporter (and they can be parented to dynamic entities) that is parented to a flag. The flag is the same as the regular capture-the-flag flag and the entrance stays in one place. The problem I have is that when someone is holding the flag and someone else uses the teleporter, the teleported player's view is tilted in the direction the teleporter exit was facing. This screws with movement as well.
What I want to know is how can I correct the tilted camera angle?
I don't know if I can use AddOutput to reorient the teleporter exit so that it stays facing directly upward constantly or there is some other way to fix the player's view.
Note: Please give me something other than: "This is a stupid idea; just get rid of it". I'd really like to make this work.