teleport to hell

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Sep 17, 2016.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    how can i make a teleport appear at random or when someone caps the point so you can teleport to hell?
    because i am making a map for halloween
     
  2. Three Million

    Three Million L5: Dapper Member

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    Does everyone in the map teleport or just the player? What object appears (or should appear) to the player(s) can teleport to said hell?
     
  3. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    just the player if he goes into a portal like just killing monoculous if i say it right
     
  4. Piezo_

    Piezo_ L2: Junior Member

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    When monoculus dies, a portal is automatically created.
    If one or more info_target entities named "spawn_loot" (without quotes) is placed somewhere in your map, players who enter monoculus's portal will be teleported to a random one of those points.

    So, basically, you'd want to put an info_target wherever you wanted players to be teleported to, and make sure that the info_target's "Name" is spawn_loot.

    Also: This might help.
     
  5. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    thanks for the help but i want something a bit different.
    i want lets say when blu caps Point A A portal Appears And You teleport to hell
     
  6. Piezo_

    Piezo_ L2: Junior Member

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    So, maybe have an inactive ("start disabled") trigger_teleport covering your entire main map (i.e. not the hell part), then is activated when the control point is captured.
    Then you would use info_teleport_destinations all with the same name for your "spawn points".

    (You'd also want to have a timed output that disables the teleport after a few seconds, if you want players to be able to get back to the main area)
     
  7. Three Million

    Three Million L5: Dapper Member

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    Use the same concept. Just have a different trigger, like instead of monoculous dying you change it to an OnCapTeam1 output.
     
  8. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    yea but i want a halloween prop that looks like a portal you know to appear after Point A Is Captured
     
  9. Piezo_

    Piezo_ L2: Junior Member

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    maybe use an info_particle_system with eyeboss_tp_vortex as the "particle system name"?
    You would have it start inactive (default), and when the control point was capped, you would activate it with the "start" input.
     
  10. Three Million

    Three Million L5: Dapper Member

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    So change it so some halloween prop? Perhaps make one on your own or find an existing one? There are a few portal effects like this one. Aside from that I dont know if we can help you much.

    Thats pretty much how eyeaduct works, I think.
     
  11. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    i finished it now i will try if it actually works
     
  12. Three Million

    Three Million L5: Dapper Member

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    Glad we can help. If you have any other questions please let us know.
     
  13. ics

    aa ics http://ics-base.net

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    There's actually few different spawn exits for monoculus portal. First one is spawn_purgatory and the last one is spawn_loot. You can create 2 different areas by using these as i did with Hellstone aka pl_millstone_event. Spawn_loot should be used when monoculus is dead, spawn_purgatory when it is still alive and creates a portal.

    Then there is also the Helltower way, which teleports players to hell when the objective is completed.