teleport to hell

Billo

aa
Feb 8, 2016
920
397
how can i make a teleport appear at random or when someone caps the point so you can teleport to hell?
because i am making a map for halloween
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
Does everyone in the map teleport or just the player? What object appears (or should appear) to the player(s) can teleport to said hell?
 

Billo

aa
Feb 8, 2016
920
397
just the player if he goes into a portal like just killing monoculous if i say it right
 

Piezo_

L2: Junior Member
Dec 29, 2015
51
5
When monoculus dies, a portal is automatically created.
If one or more info_target entities named "spawn_loot" (without quotes) is placed somewhere in your map, players who enter monoculus's portal will be teleported to a random one of those points.

So, basically, you'd want to put an info_target wherever you wanted players to be teleported to, and make sure that the info_target's "Name" is spawn_loot.

Also: This might help.
 

Billo

aa
Feb 8, 2016
920
397
thanks for the help but i want something a bit different.
i want lets say when blu caps Point A A portal Appears And You teleport to hell
 

Piezo_

L2: Junior Member
Dec 29, 2015
51
5
So, maybe have an inactive ("start disabled") trigger_teleport covering your entire main map (i.e. not the hell part), then is activated when the control point is captured.
Then you would use info_teleport_destinations all with the same name for your "spawn points".

(You'd also want to have a timed output that disables the teleport after a few seconds, if you want players to be able to get back to the main area)
 

Billo

aa
Feb 8, 2016
920
397
yea but i want a halloween prop that looks like a portal you know to appear after Point A Is Captured
 

Piezo_

L2: Junior Member
Dec 29, 2015
51
5
maybe use an info_particle_system with eyeboss_tp_vortex as the "particle system name"?
You would have it start inactive (default), and when the control point was capped, you would activate it with the "start" input.
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
yea but i want a halloween prop that looks like a portal you know to appear after Point A Is Captured
So change it so some halloween prop? Perhaps make one on your own or find an existing one? There are a few portal effects like this one. Aside from that I dont know if we can help you much.

maybe use an info_particle_system with eyeboss_tp_vortex as the "particle system name"?
You would have it start inactive (default), and when the control point was capped, you would activate it with the "start" input.
Thats pretty much how eyeaduct works, I think.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
There's actually few different spawn exits for monoculus portal. First one is spawn_purgatory and the last one is spawn_loot. You can create 2 different areas by using these as i did with Hellstone aka pl_millstone_event. Spawn_loot should be used when monoculus is dead, spawn_purgatory when it is still alive and creates a portal.

Then there is also the Helltower way, which teleports players to hell when the objective is completed.