Use the same concept. Just have a different trigger, like instead of monoculous dying you change it to an OnCapTeam1 output.thanks for the help but i want something a bit different.
So change it so some halloween prop? Perhaps make one on your own or find an existing one? There are a few portal effects like this one. Aside from that I dont know if we can help you much.yea but i want a halloween prop that looks like a portal you know to appear after Point A Is Captured
Thats pretty much how eyeaduct works, I think.maybe use an info_particle_system with eyeboss_tp_vortex as the "particle system name"?
You would have it start inactive (default), and when the control point was capped, you would activate it with the "start" input.
Glad we can help. If you have any other questions please let us know.i finished it now i will try if it actually works