I actually like the lighting, huh.
May I suggest giving the map some hills? For example, at the beginning of enemy territory is a hill with rollforward, which launches the kart forward a bit, allowing you to get through the territory faster, and maybe even send the kart flying into the enemy payload.
I don't like the actual track dipping through the sand. It indicates that it's not the real one.
Hello everyone! I havnt been mapping for a couple of years now but wanted to get into it again. I always thought this map had some great potential and the gameplay was alot of fun so my plan now it to revive it.
One of the biggest issues was the size, it is simply to small for a 24 player server.
This is the layout now:
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and this is an idea of what im going for (sorry for my bad drawing skills :blushing:
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The new layout will get some alternative flanking paths, move the spawn further away from the battlefield and give some space overall.
Perhaps a route between the platforms in the middle to make it less of a sentrynest?
What do you guys think?
You could definitely try if you want to, but I think that if you over-do the expanding, it might draw attention away from the carts since people will have lots of other places to fight. If you can manage to make the map bigger while keeping focus on the track though, that would probably be very good.
I think you should also start by fixing some of the issues that others have pointed out from the start, like the tracks having weird shadows and the map being very orange (It's really a bit much).
Anyway, good luck