Hello people! I'm new to the forum and also eager to get into the mapping scene this summer. I have zero experience with the Source SDK and am hoping to correct that by the end of the summer. As such, I'm probably going to be spending a ton of time in the mapping part of the forum; before that though, I had a slight curiousity about people's preference in map design. Also, since I'm new to the forum, please let me know if this is in the wrong place. I figured this would be the best part to place the question in due to it not really being about the SDK yet. I'm not into design yet, but more looking for a direction.
The question I got is this: Do you guys prefer your Capture the Flag maps symmetrical through-and-through or would you prefer them to be in a more...diverse set up? Most of the maps I've played, pretty much all of them actually unless they're Attack/Defend and Payload, have been symmetrical in level design all the way to how you even start. Is this because this is preferred, or because that's all that's been really designed thus-far? If a non-symmetrical map has been designed for CtF, what were people's complaints about it?
Mainly I'm curious on if people are open to the idea of...say, the Red team having in advantage in one area of level design while the Blue team has a different one. An idea would be the Red team having a more high-ground base where snipers have an easier time doing their job best, while the Blue team has a murky swamp-like base that helps hide Spies better and be better defended against Pyros, as there would be more submerged areas for people to drench their flames with. It may create an unbalance overall, but the idea is to create different settings so each team has to use different strategies from each other. It's not a fully ironed out idea yet, but was something that came to mind back when I saw the swamp template a while back.
Does this sound worth pursuing or do you guys believe it would be better to design more towards a symmetrical standpoint, where each team has the same strengths and weaknesses due to layout?
The question I got is this: Do you guys prefer your Capture the Flag maps symmetrical through-and-through or would you prefer them to be in a more...diverse set up? Most of the maps I've played, pretty much all of them actually unless they're Attack/Defend and Payload, have been symmetrical in level design all the way to how you even start. Is this because this is preferred, or because that's all that's been really designed thus-far? If a non-symmetrical map has been designed for CtF, what were people's complaints about it?
Mainly I'm curious on if people are open to the idea of...say, the Red team having in advantage in one area of level design while the Blue team has a different one. An idea would be the Red team having a more high-ground base where snipers have an easier time doing their job best, while the Blue team has a murky swamp-like base that helps hide Spies better and be better defended against Pyros, as there would be more submerged areas for people to drench their flames with. It may create an unbalance overall, but the idea is to create different settings so each team has to use different strategies from each other. It's not a fully ironed out idea yet, but was something that came to mind back when I saw the swamp template a while back.
Does this sound worth pursuing or do you guys believe it would be better to design more towards a symmetrical standpoint, where each team has the same strengths and weaknesses due to layout?