Played this for the first time last night. Full 24 man server, people that were familiar with FRC16. Blue lost the first two rounds and won the third. I don't want to comment on balance just yet but I will bring some things to your attention:
This displacement isn't sewn properly
Walking up this ladder, I got caught on the displacement or something
Bad fade distance on this doorway
This door is TOO DAMN SLOW
If you made it so the cart can't go backwards after clearing a rollback section, you could probably get rid of the second to last CP, and rollback sections would also be working as intended
Not sure if seeing through this matters, but I can.
Overall I liked the new shortcut area; RED has a really easy time of getting into it after CP2, though, and I think that you'd be better off not letting them into it so far. That's my only feeling for right now.
This is the server; you can join and nominate it. The head admin loves Swiftwater a ton, he'd be jazzed to see you tonight. I think you're EU though, aren't you?