Sunbeach

CTF Sunbeach a6

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Sunbeach - Symmetrical 2-point A/D koth

New gamemode concept, A/D koth.

Both teams have standard A/D map final next to their bases but capturing enemy point changes owner of both points and starts koth clock. Kind of like symmetrical A/D but every time a team captures a controlpoint, attackers become defenders and vice versa. Play once and you get the idea quickly.

I don't expect the balance be there on the first playtest and that's the most important thing right now. Walking time from spawn to enemy point is 25s with 100% speed. To balance that, defending team has 15s respawntime. Might feel unfair, have to see
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
a2:

-Altered respawn and capture times
-Added new route on mid
-Made mid a bit bigger
-Added ramp to last
-Capturepoint that is not available to be capped is now indicated more clearly
-Packed custom textures

Read the rest of this update entry...