CP Sunbeach a4a

Symmetrical 2-point A/D koth

  1. Hyperion

    aa Hyperion L16: Grid Member

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    Sunbeach - Symmetrical 2-point A/D koth

    New gamemode concept, A/D koth.

    Both teams have standard A/D map final next to their bases but capturing enemy point changes owner of both points and starts koth clock. Kind of like symmetrical A/D but every time a team captures a controlpoint, attackers become defenders and vice versa. Play once and you get the idea quickly.

    I don't expect the balance be there on the first playtest and that's the most important thing right now. Walking time from spawn to enemy point is 25s with 100% speed. To balance that, defending team has 15s respawntime. Might feel unfair, have to see
     
  2. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    618
    a2:

    -Altered respawn and capture times
    -Added new route on mid
    -Made mid a bit bigger
    -Added ramp to last
    -Capturepoint that is not available to be capped is now indicated more clearly
    -Packed custom textures

    Read the rest of this update entry...
     
  3. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    618
  4. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    618