Sudden Death Area

Discussion in 'Mapping Questions & Discussion' started by FlashDash, Jan 18, 2019.

  1. FlashDash

    FlashDash L1: Registered

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    Im currently making a map, and i have a separate area for when Sudden Death happens after the map timer runs out. Problem is, i have no idea how to make it so that i can spawn there specifically for Sudden Death. What brush entity should I use, and what outputs should i put in to spawn there?

    EDIT: Ok, it should be an spawn entity, i know that much. How can i trigger it only when sudden death turns on.
     
    Last edited: Jan 24, 2019
  2. FlashDash

    FlashDash L1: Registered

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    The area is separate from the map. There is no way to get there. I want to be able to spawn there, but only when Sudden Death begins. I know this is possible as a map i forget the name of did this very thing. Now, is there a way to have a spawn entity that ONLY turns on during sudden death. The answer i got was nice, but it does not seem to explain it turning on when sudden death is triggered.
     
  3. DrSquishy

    aa DrSquishy ???

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    As sudden death is when the map's timer runs out and no team has achieved the goal, you can simply do 'OnTimer' outputs for it all, from the round timer entity
     
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  4. FlashDash

    FlashDash L1: Registered

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    Thank you. First answer that actually makes sense. Ill try it when im on my computer next (asking this from an iPad).