Heyo. Been trying my hand at some custom junk again recently. I've been able to get custom sounds to work, but textures are a miss. I'm scanning for files as normal hitting Auto, they all turn green, then apply. everything's in order. after that, well... I've tried placing my textures both in their own custom folder: as well as just materials, which had worked for me in the past, but no longer my VMT's look like this: I've tried CompilePal which was able to pack models and sounds, but not textures. VIDE is giving me this error. Couldn't find anything on Google. What am I doing wrong here? Only thing I can think of is perhaps some of my textures are too big, but I don't know why that'd break them universally. Perhaps I imported/converted them wrong...?
Are your assets present in both /tf/ and /tf/custom/? Try deleting all instances of them outside of a single folder, eg /tf/materials/aeio/ and see if that works
Ya I just had this problem recently 1. Open Vide, select lump thing then open file 2. Scan your TF folder - it should identify anything involved with your map 3. Under file options click auto, then apply then save it should work - change folder name of materials to materialsxxx then run map - all should be good, if not go back to step 3 click on add instead of auto and add them in 1 at a time then apply then save.