Struggling to pack custom textures with VIDE

Discussion in 'Mapping Questions & Discussion' started by TURBOTURTLE5K, Oct 20, 2019.

  1. TURBOTURTLE5K

    TURBOTURTLE5K L1: Registered

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    Heyo. Been trying my hand at some custom junk again recently. I've been able to get custom sounds to work, but textures are a miss.

    I'm scanning for files as normal

    [​IMG]

    hitting Auto, they all turn green, then apply. everything's in order.

    [​IMG]

    after that, well...

    [​IMG]

    I've tried placing my textures both in their own custom folder:

    [​IMG]

    as well as just materials, which had worked for me in the past, but no longer

    [​IMG]

    my VMT's look like this:

    [​IMG]

    I've tried CompilePal which was able to pack models and sounds, but not textures. VIDE is giving me this error. Couldn't find anything on Google.

    What am I doing wrong here? Only thing I can think of is perhaps some of my textures are too big, but I don't know why that'd break them universally.

    [​IMG]

    Perhaps I imported/converted them wrong...?
     
  2. DrSquishy

    aa DrSquishy Help I'm lost in a big scary forest

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    Are your assets present in both /tf/ and /tf/custom/? Try deleting all instances of them outside of a single folder, eg /tf/materials/aeio/ and see if that works
     
  3. Kill_the_Bug

    aa Kill_the_Bug

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    Ya I just had this problem recently

    1. Open Vide, select lump thing then open file
    2. Scan your TF folder - it should identify anything involved with your map
    3. Under file options click auto, then apply then save
    it should work - change folder name of materials to materialsxxx then run map - all should be good, if not go back to step 3 click on add instead of auto and add them in 1 at a time then apply then save.