Updated to a3, here's the changelog:
I expect this version to run for longer than the previous to so I'll go take an overview screenshot now for anyone who should want one.
- Ensured all stages have health/ammo primarily in the tunnels to encourage pushes and discourage turtling.
- Fixed vis error in a tunnel near red's platform stage.
- Added hazard stripe to capture points to indicate their boundaries.
- Fixed a problem where the team that failed to cap a final point would then be stuck in their spawn in the next round.
- Slightly increased distance from attacking spawn to the capture point in final stages as well as moving the setup gates.
- Added nobuild brushes in areas the opposing team can't get to.
- Miscellaneous other tweaks
I expect this version to run for longer than the previous to so I'll go take an overview screenshot now for anyone who should want one.