I've been seeing a lot more custom events made by all of you guys, and that makes me a happy panda
(check the giant links in my sig for the 2 things you should know about). Of particular note, our friend and contest sponsor CalculatedChaos have been updating their custom rotation for a long time, to benefit you the mappers. Check out the latest info in the [ame=http://forums.tf2maps.net/showthread.php?t=8033]CC Event Thread.[/ame] Second, I have been getting some good lols over the creativity of our community in coming up w/ new catchphrases. How would you describe TF2M in half a sentence or less?
[ame="http://forums.tf2maps.net/showthread.php?t=8457"]The TF2Maps.net Catchphrase. - TF2Maps.net Forums[/ame]
Lastly, the talent of some people and their dedication to this community is almost scary. I'm talking of course about the new Swamp Theme; [ame="http://forums.tf2maps.net/showthread.php?t=8514"]A wild swamp appeared! - TF2Maps.net Forums[/ame] I don't mind telling you that we have grown so large that it is impossible for me to keep track of everything. I knew that a bunch of people were working on a custom TF2 theme, but the actual scope of this project just blew me away. And seeing it featured in the latest official blog post makes it all the sweeter :thumbup: Mad props to all of the authors, and the TF2M staff who got in touch with Valve for the blog post.
And before I forget, please join me in welcoming the newest member of the TF2M staff, Nineaxis
With his help, I'm gonna make another attempt at getting a regular crowd on our servers outside of Gameday. That's all for this week. Happy mapping! (Btw, how am I doing at the summary-versions for Steam announcement?)
Lastly, the talent of some people and their dedication to this community is almost scary. I'm talking of course about the new Swamp Theme; [ame="http://forums.tf2maps.net/showthread.php?t=8514"]A wild swamp appeared! - TF2Maps.net Forums[/ame] I don't mind telling you that we have grown so large that it is impossible for me to keep track of everything. I knew that a bunch of people were working on a custom TF2 theme, but the actual scope of this project just blew me away. And seeing it featured in the latest official blog post makes it all the sweeter :thumbup: Mad props to all of the authors, and the TF2M staff who got in touch with Valve for the blog post.
And before I forget, please join me in welcoming the newest member of the TF2M staff, Nineaxis
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