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  1. Capp

    Capp L2: Junior Member

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    Stormy hill - rainy 3cp attack defend map

    Mercenaries fight for an area recently hit by a storm. 3 points, single staged.
     
  2. Capp

    Capp L2: Junior Member

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  3. phi

    aa phi

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    You need to compile your map with both HDR and LDR. The map is fullbright for people with only LDR enabled.

    CompilePal does not have this enabled by default. You will need to enable it and recompile as I cannot test a map without LDR lighting.
     
  4. Capp

    Capp L2: Junior Member

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    Thank you! Now i get it. I have been frustrated and confused over why my maps were always fullbright for others! Now it works,thank you so much!
     
  5. Capp

    Capp L2: Junior Member

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  6. Capp

    Capp L2: Junior Member

    Messages:
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    many new additions:

    -displayed capture areas

    -new blu spawn exit

    -water texture fixes

    -fixed respawn times

    -fixed some sightlines

    -added more indicators so players dont get so lost

    -increased setup time

    -decreased capture time for last

    -added a cabin in the way to mid

    -increased capture are in mid

    -changed the flank to last so blu players dont directly end up in red's door

    added some cool windows (because i felt like it)

    Read the rest of this update entry...
     
  7. Capp

    Capp L2: Junior Member

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    88
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  8. Capp

    Capp L2: Junior Member

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    88
    Positive Ratings:
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    A5B is here!

    "what happened to A5?"

    doesn't matter

    here's the changes

    -applied textures to the blu spawn

    -added a small cabin next to point A

    -added textures to the first sewers, they'll be better in A6

    -removed that shitty cabin

    -added a small station from A to B, i felt like it was just too open

    -changed the B bridge's roof to a round glass roof

    -point C is now inside a closed room with windows

    -closed all ways of going to B before A is captured, including sewers. So players can stop getting lost

    -added many signs so players don't get lost

    -fixed control point cap times

    -fixed spawn times

    -whew, what an improvement. I hope

    Read the rest of this update entry...
     
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