Stormy hill

CP Stormy hill A5B

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phi

aa
Nov 6, 2011
832
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You need to compile your map with both HDR and LDR. The map is fullbright for people with only LDR enabled.

CompilePal does not have this enabled by default. You will need to enable it and recompile as I cannot test a map without LDR lighting.
 

Capp

L4: Comfortable Member
Jan 20, 2017
167
28
You need to compile your map with both HDR and LDR. The map is fullbright for people with only LDR enabled.

CompilePal does not have this enabled by default. You will need to enable it and recompile as I cannot test a map without LDR lighting.

Thank you! Now i get it. I have been frustrated and confused over why my maps were always fullbright for others! Now it works,thank you so much!
 

Capp

L4: Comfortable Member
Jan 20, 2017
167
28
many new additions:

-displayed capture areas

-new blu spawn exit

-water texture fixes

-fixed respawn times

-fixed some sightlines

-added more indicators so players dont get so lost

-increased setup time

-decreased capture time for last

-added a cabin in the way to mid

-increased capture are in mid

-changed the flank to last so blu players dont directly end up in red's door

added some cool windows (because i felt like it)

Read the rest of this update entry...
 

Capp

L4: Comfortable Member
Jan 20, 2017
167
28
A5B is here!

"what happened to A5?"

doesn't matter

here's the changes

-applied textures to the blu spawn

-added a small cabin next to point A

-added textures to the first sewers, they'll be better in A6

-removed that shitty cabin

-added a small station from A to B, i felt like it was just too open

-changed the B bridge's roof to a round glass roof

-point C is now inside a closed room with windows

-closed all ways of going to B before A is captured, including sewers. So players can stop getting lost

-added many signs so players don't get lost

-fixed control point cap times

-fixed spawn times

-whew, what an improvement. I hope

Read the rest of this update entry...
 
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