Staging_Alpha11 changes...
Done a few things following the feedback during and after gameday.....
Sky
This one really hurt

- because of the various issues reported with the Starry Night Sky, I have reluctantly substituted it for the only Tf2 stock night sky.....this is only
temporary until I get a new one.......
It doesn't look too bad.....
Train
The sides will no longer kill you :cool1:
You can ride on the top of the train.... :blink:
The train is slower :

:
More warning bells :woot:
Greater warning time :cool1:
You cannot stop the train now
Intel 1
Peeps thought it was a little too hard to get, but I disagree - with good teamwork, you can get to it....so, as a halfway measure, once the Intel 1 has been picked up for the first time, then the cavern (and associated air ducts) come into play and stays in play.....a la...
Signage
A little confusion - with seconds to win the match, the guy carrying the intel last night ran str8 past the intel delivery room!! Added the following signs (which only become active when the intel has been picked up.....)
Match Updates on the Intel
Added score boards on the middle building and on the side of each base. Also sorted the unfair placement of ammo and health - and repositioned it in the middle - I have also built bigger windows which you can crouch jump through....a la...
Optimization
With the help of a fellow mapper, hints / skip and area portals now placed and it runs (and compiles) like a dream....
New version now available for upload and hopefully on an extended play in the not too distant future....
Feedback, as ever, very welcome...