This is my second map and is call CTF_Staging
I got the idea from an old tut from Spaceweasels, in which he showed how you could have multiple intels...
So I decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of the enemy base that becomes available because of moving doors that only open once the intels are captured.....
Currently player clipping and fixing some of the lighting issues , as I wanted to really do a 'twlight' map this time......
Testing to commence soon!
Feedback (as ever) welcome, but please remember that this is just at the alpha stage and only my second map!
Thanks in advance
PS - download linky now up