This map is surprisingly fun and addictive, we play it quite often in the CnB servers, I like how the moving intels keep the engies from turteling the intel, but I really don't like how the turteling takes place in the front entrance of BLU and RED base, there are times when you can't get past the bridge in the middle. I have a few other issues with it:
- IMO the train comes a bit too often...but it's nice to keep it comming.
- Could use more signaling to where the intels are.
- The intel drop zone could be more obvious, or more conspicous it looks like a random closet and not something vital for the map.
- There is a bug that if during overtime an intel is returned, the map doesn't end.
And that's about it I hope it doesn't sound like a rant.
Darksoul,
Quality feedback mate and very welcome....
Turtel - ling outside the base......I wrestled with this - an early version of the map had the caverns only open when you have picked up the first intel. I soon scrapped this as it meant that getting Intel 1 was ridiculously difficult, with only 2 lower and one upper way into the base.
However, now the cavern is available from the start of the level, there may be a solution for a sewer to run into the caverns.....let me ponder that a while
Train - I tried to do a random running time for the train, but got mixed up and really screwed the game-logic....I may be able to extend the gap, but will see what other feedback I get....I have changed the trains timing 3 times now based on numerous game day tests....but will see what extra feedback is given....
The intel drop zone - this is surprising as I added flashing signs that indicate the capture room is active, there is a capture zone stamped on the floor and it is full of enemy intel briefcases already delivered....I am curious - what version are you running at the moment over at CnB?
There is a bug that if during overtime an intel is returned, the map doesn't end - fixed in B3 - go get it !!!
Thanks again for the feedback - always appreciated and certainly not construed as a rant....
Nosh.