Spyfort

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Fair enough.

But when I make overlay entities, they don't actually appear in game, only in the editor.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Okay; I fonally have time this week to work on this map some more; so I ask, what do you want? I'm begging for suggestions. What do you spy players like in a map scape?
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Okay; I fonally have time this week to work on this map some more; so I ask, what do you want? I'm begging for suggestions. What do you spy players like in a map scape?

Secret passages and doors, Goldeneye 007 'Libary' level style.

You know, traps you can activate and stuff where people can drop into water and things. That'd be pretty damn sweet.

Oh, and make a room with a table in it, with shackles and a laser pointing down for some spy-movie jokes.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
That was actually a plan of mine, originally; to have a bunch of dead end rooms that basically executed you.

Riht now, the onyl traps are the lasers that trigger when the intel is swiped, but I'll dd more when I can think of some.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
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