- Feb 19, 2008
- 28
- 4
Currently I'm making a map that is round based CPs (think Dustbowl). I am able to get the round to change the CPs per round but I'm having a small problem, While the spawns for round 1 work fine I just can't get anyone to spawn within the new spawns in round 2. I've read the "How to create a Linear map" article in Valve Wiki but its not much help. So I want to know, how can i disable the spawn areas after round 1 and make everyone spawn in the new areas in round 2?