Spawn Rooms Problem

Arkosis

L1: Registered
Feb 19, 2008
28
4
Currently I'm making a map that is round based CPs (think Dustbowl). I am able to get the round to change the CPs per round but I'm having a small problem, While the spawns for round 1 work fine I just can't get anyone to spawn within the new spawns in round 2. I've read the "How to create a Linear map" article in Valve Wiki but its not much help. So I want to know, how can i disable the spawn areas after round 1 and make everyone spawn in the new areas in round 2?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
In the round entities you need to add an output at the start of each round to enable the relevant spawns and disable the others
 

Arkosis

L1: Registered
Feb 19, 2008
28
4
I knew there was something like that, I had previously tried disabling the original spawns but it failed. I never thought i had to enable the second ones... Thanks for the help though.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
What kind of map is it?

First, make sure that you have the spawn points set to the correct teams.

If its a payload map (even single stage like badwater), or other type of round based spawn, make sure you have the spawns set "blu spawn for round xxxx, red spawn for round xxxx"