Spawn Rooms Problem

Discussion in 'Mapping Questions & Discussion' started by Arkosis, Feb 19, 2008.

  1. Arkosis

    Arkosis L1: Registered

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    Currently I'm making a map that is round based CPs (think Dustbowl). I am able to get the round to change the CPs per round but I'm having a small problem, While the spawns for round 1 work fine I just can't get anyone to spawn within the new spawns in round 2. I've read the "How to create a Linear map" article in Valve Wiki but its not much help. So I want to know, how can i disable the spawn areas after round 1 and make everyone spawn in the new areas in round 2?
     
  2. YM

    aa YM LVL100 YM

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    In the round entities you need to add an output at the start of each round to enable the relevant spawns and disable the others
     
  3. Arkosis

    Arkosis L1: Registered

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    I knew there was something like that, I had previously tried disabling the original spawns but it failed. I never thought i had to enable the second ones... Thanks for the help though.
     
  4. Little Dude

    Little Dude L4: Comfortable Member

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    hey can anyone help me? I've got a map where both red and blue spawn in the same spawn room. How do I get rid of it????
     
  5. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    What kind of map is it?

    First, make sure that you have the spawn points set to the correct teams.

    If its a payload map (even single stage like badwater), or other type of round based spawn, make sure you have the spawns set "blu spawn for round xxxx, red spawn for round xxxx"