Spawn Bosses On Capture

Discussion in 'Mapping Questions & Discussion' started by Smiless, Jul 19, 2019.

  1. Smiless

    Smiless L1: Registered

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    Essentially just the title. I want to have a boss spawn (horsemann, merasmus, monoculus) on capture. I'm confused on doing this as I cannot seem to have the entities spawn, even though I thought I set it up properly.
     
  2. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Do you have output that triggers the spawns?
     
  3. DrSquishy

    aa DrSquishy ???

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    Sending a ForceSpawn input on the point cap to the env_entity_maker should work, assuming you have set the boss spawning up correctly (you should be able test ingame by doing ent_fire <env_entity_maker name> ForceSpawn in the console)
    Outputs would look like this, assuming you've followed one of these:
    In the cap trigger:
    OnCapTeam1/OnCapTeam2 <env_entity_maker name> ForceSpawn
    (OnCapTeam1 is only needed if you want it to spawn on red's cap as well, eg in a koth map)
    OnPass <env_entity_maker name> ForceSpawn
    Just have this in the path_track entity that you want to have spawn the boss, eg the one handling all the capping logic
     
  4. Smiless

    Smiless L1: Registered

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    Thanks, got it working!